Friday, November 15, 2013

Hold on to the Tingles

I just posted this to one of the Indie Dev Facebook Groups that I frequent, as I see more and more indies getting down on themselves as their games continue to not sell very well:

Hey everyone! I just wanted to say that despite the current indie climate, and even if it changes for the better or for the worst, you should always remember why you are making games in the first place. 
You are doing something that is so very, very hard and frustrating and at times, I know, you must ask yourself why when you could put your talents into another industry, another trade and make much more money to get all the things you want for yourself or for your family versus this struggle.
I bring this up because I see so many worrying about "being able to support themselves" by doing this; its mentioned daily. I do too, but we can't all make games that sell hundreds of thousands of units, even if they all deserve to do so! There just aren't enough consumers for that. If you hold on to why you got into game dev, that tingly magical feeling of it, then your work will improve; your game will be so much better if its made out of passion and not to support yourself. 
Games made to make money are inspired by sales data, by current trends, by past successes. Games should be inspired by things like history, struggle, love, loss, victory, family, etc; real themes that we all, as humans, encounter at some points in our lives. Good games are no different from good books, as we all know. 
I'll leave you with a quote from the game I'm making right now:
"Fulfillment is a risky balancing act where one must risk breaking the cup they try so desperately to fill."

I think ALL devs should try to support themselves with their work, but that shouldn't be the reason to gamedev in the first place.